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Interesting -amazed at what can be done with this. Keen to start using 3D for my business. Downloaded project but now stuck with "Could not load assembly ... Babylon.dll" and imported project error. Any idea? Thanks in advance.
Bonsoir, Je suis en train de tester ce moteur, mais après la compilation j'ai un message me disant : "Cette application a été créée pour une version bêta expirée de silverlight, ....". Je ne sais pas quoi faire pour résoudre ce problème vu que la compilation passe bien, je ne vois ce qui pourrais poser problème. Merci d'avance Clement
Hum hum...alors ce que je pourrai voir comme probleme c'est une mauvaise version du SDK (tu peux essayer de desinstaller le SDK et de reinstaller la version en ligne)
I'm using the last version of SL5, and I try to compile the code but I keep getting the same error :Cannot file importer "SilverlightEffectImporter", in the file PerVertex.fx, project Babylon.Sample, even though the file is not here but in the project Babylon.Content . When I try to access to that error, I'm told that the file is missing. There's also a couple warning about unknown references "SilverlightCon tentPipeline" and "SilverlightSha derCompiler" Any help? Thanks.
I had the same problem. My actions: 1) I am update Framework to 4.0.30319 2) Install Silverlight5_tools(SP1) for MSVisualStidio2 010 3) Install SilverLight_5_T oolkit_Septembe r_2011(Essentia l!!! I think the problem was here!) 4) And to be sure XNA Game Studio 4.0. But I think that item 3 is the main answer!
I am trying to catch up here - Now that SL 5 is releaseed - I have it loaded and generatting working code from the project templates in VS. But for some reason I cannot resolve legacy references with these projects using the Released assemblies. Any pointers on what to reference where to get this to build? Thanks
I think is not possible,u Should Convert Ur 3d model in nova scene(example room.mxb),then passes nova scene as argument in Babylon importer .so that u will get Room.bsf.. if u not clear please Go throw Following website: Silverlight 3D Samples from MIX11 aarononeal.info/?p=125
I tried rendering a sample bsf using Babylon and got the browser crash. But the babylon sample downloaded works fine. Can u please show what might be the possibilities for such crash?
We tried using Babylon to load a simple .bsf model. The model didn't show up on the browser (other silverlight controls are visible). Please throw some light on these issues. The sample code used to load bsf is below: Surface.Scene.Load(new Uri("http://loc alhost/babylon/ bmv.bsf"));
I now get various "XXX does not exist in context" "XXX is not supported by current language" and one "Babylon.dll could not be found" error. I'm using Silverlight 5 RC
Yes it is due to the APi changes between sl5 beta and sl5 RC I will update soon Babymon to support sl5 RC
Do you plan to update Babylon for the RC release? If so, do you have an estimate on when this will be done (I know no promises can be made :-)) Thanks.
I think I will be available to update the new version next week
nice toolkit and also nice engine! I imported a 3ds max scene to this engine, and the scene was drawn well, for my app. I need to draw some custom primitives(like a rectangle primitive, that I created with Babylon.Toolkit classes) , I wrote the drawing code of my primitive before "engine.EndFrame();" method but when the app starts, I can't see that inside of the scene. I also checked the drawing code in a sample project with only using Babylon.Toolkit and all the drawing was well, how can I draw my primitive in Babylon engine? Furthermore, I have another question: can I draw a Babylon.Toolkit model in the engine? Alternatively, can I import and draw a single model(like a cube) inside of my scene? I hope you help me to solve my problems. Thanks
Hi VirtualWorld, the better solution will be to generate your own model. So it can be included in the collision system as well.