Written
May 21, 2011
Ron, I've to say Great job!! Now I see the pattern of StateMachine being more robust in WFF 4.0, I have a cue and is the follow, What's the best practice to create custom activities on real-world WF, using the CodeActivity inheritance or using the Activity Designer Library? I heard about that one of the approaches of WF is to minimize the use of codeactivity, but it seems that your HOL's still working with CodeActivity, I also prefeer this way of building WF but I want to know your opinion.
Thanks