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Discussions for Windows® API Code Pack for Microsoft® .NET Framework
Latest post:
Today
9:05 AM
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First post: YSatoshi wrote: Hello, I'd like to load a ShellLibrary object using the static ShellLibrary.Load method. (in Japanese environment) But the first parameter only accepts the file name, not the display name...
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Latest post:
Sun
2:45 PM
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First post: gvozd1989 wrote: Hello. How can I set thumbnail preview image, without puting this into Aero Peek? I need to set image only to thumbnail, but Aero Peek must be an window standart.
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Latest post:
Thu
11:59 PM
1 Post
First post: pathachiever11 wrote: I had a question regarding the WIndows Aero Glass Feature. The feature is not included in Windows XP and Vista, I believe. SO if the GlassForm is shown in Windows XP, will an error be th...
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Latest post:
Thu
2:19 AM
1 Post
First post: Kludgy wrote: What is the method for obtaining an instance of D3DDebug? Thanks.
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Latest post:
Feb 3
2:56 AM
1 Post
First post: Kludgy wrote: Hi, For the given DX11 init code: var texture2D = swapChain.GetBuffer<Texture2D>(0); var renderTargetView = device.CreateRenderTargetView(texture2D); ...
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Latest post:
Feb 2
11:44 PM
1 Post
First post: szechla wrote: Hi there, I'm using ExplorerBrowserControl for WPF, and when i doubleclick on some file, I dont want it to open (which is default behavior), but I want to call appropriate event handler ...
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Latest post:
Feb 2
7:41 AM
3 Posts
First post: devDept wrote: Hi All, I read on the page 'Introducing DirectX features of Windows API Code Pack' that: _to successfully build the library and samples, you need the following installed on the developm...
Latest post: devDept wrote: Sure, I know it. My question was, is it for sure necessary to use some NOT PURE CLI C++ dlls to make a DirectX application?
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Latest post:
Jan 31
10:20 AM
2 Posts
First post: JasperCast wrote: I've recently tried to work with some icons, and decided to add them to a JumpListLink. So, I am using this to set the icon reference: jumpListLink1.IconReference = new IconReference(Pat...
Latest post: IndyCode wrote: I found a solution for this issue. Mainly, all that has to be done is creating a native resource and then calling icons from it directly from the executing assembly. Details here: [url:h...
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Latest post:
Jan 29
12:46 PM
2 Posts
First post: PierreM wrote: In the August DirectX 11 SDK it mentioned D3DCompiler and D3DCSX. I need wrappers for these in managed code to compile compute shaders from text files, and take advantage of the new scan...
Latest post: TarmoRhox wrote: And what can you do now to work with Computational Shader from Code Pack? (I have the same problem and I want to find solution for this) Precompile them with FXCop?
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Latest post:
Jan 29
12:42 PM
1 Post
First post: TarmoRhox wrote: Is there a way to direct check for FeatureLevel of current adapter like CheckFeatureSupport method in unmanaged DirectX to get something like D3DFEATURELEVEL110 or D3D_FEATURE...
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