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Discussions for Karvonite - Agile Persistence Framework
Latest post:
Jun 23
2:07 PM
17 Posts
First post: kasmeltz wrote: Has anyone actually made the model designer work? I add my assemblies to the Persistence Model View and then sit there staring blankly at the screen as I can do nothing more at this poi...
Latest post: kasmeltz wrote: Karvonite is working great! I have yet to test perfomance with some of my larger data structures, but as of last night I can save and load a Dictionary of tweakable variables used in my ...
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Latest post:
Jun 18
6:19 PM
4 Posts
First post: TeUnderBuild wrote: Hello again everyone hopefully someone can help me as fast as last time, I am currently deploying the current version of my game to the xbox to make sure everything works and after chang...
Latest post: DiegoCanepa wrote: One user wrote: In XNA the game's "TitleArea" is read only. This is the area where all of the content gets automatically uploaded when you "deploy" the game. There is also a "Path" area ...
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Latest post:
May 14
6:59 AM
5 Posts
First post: TeUnderBuild wrote: Hi everyone first post on the msdn forums but i have run out of ideas and am desperate to figure this out. I have made my persistance model Consisting of a class with two lists, the objec...
Latest post: TeUnderBuild wrote: FIXED Its about 3 am and I am very hapy to say its working perfectly I had to add a user input text box with word wrap and everything so i could test it out fully, but it works great and ...
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Latest post:
May 8
12:50 AM
2 Posts
First post: Klinge wrote: Hi For some strange reason the persistance model designer fails to find the references to the Microsoft.Xna.Framework.dll and the Microsoft.Xna.Framework.Content.Pipeline.dll, but it does...
Latest post: DiegoCanepa wrote: Hi, Seems like a Windows 7 problem. Regards
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Latest post:
May 4
3:10 AM
8 Posts
First post: XnaUser wrote: I download the latest version earlier today (very excited about some of the additions), but am having some trouble when creating the model in the model designer (or opening an existing mo...
Latest post: XnaUser wrote: I apologize... Somehow my build location got changed from Debug to Release (not sure how that happened), so I was in fact using the wrong exe. Sorry again for the confusion and thanks fo...
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Latest post:
May 2
8:45 PM
6 Posts
First post: tafter wrote: I've tried a bunch of different DLL's, and for whatever reason, even though I answer, Yes to "Do you want to add available namespaces?", I'm not seeing any namespaces in the treeview, and...
Latest post: DiegoCanepa wrote: Thanks! The bug is now fixed. We'll drop a SP2 soon.
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Latest post:
Apr 29
9:38 PM
8 Posts
First post: JamesHurst wrote: When creating a new model using Persistent Model Designer, it's again showing any .NET framework options higher that 2. The last time I created one, also using the August release - it did...
Latest post: DiegoCanepa wrote: Thanks. We'll check this bug.
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Latest post:
Apr 25
3:05 AM
2 Posts
First post: XnaUser wrote: Hello everyone, This is probably just my lack of understanding, but I'm having trouble loading an object that has a list as a field. Here is the scenario: I have a GlobalFields class (...
Latest post: DiegoCanepa wrote: Hi, You're absolutely right. There is a little optimization bug right there. Now fixed ;-) The April CTP will be available on monday 27. Many thanks for your feedback!
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Latest post:
Apr 8
3:01 AM
2 Posts
First post: XnaUser wrote: Hello everyone, I am currently using Karvonite for an XNA project on which I have been working. I am using it to save everything that was created in my editor that I need in my game, an...
Latest post: DiegoCanepa wrote: Hi! Sounds that your are fully using Karvonite! Nice! You'll find a few improvements in the April CTP that we made. *Close the object library (does this prevent Karvonite from doing any...
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Latest post:
Apr 8
12:49 AM
3 Posts
First post: XnaUser wrote: Hello everyone, I was just wondering if there was a date for the next Karvonite release, and if so, if this issue: "Support for collection fields as values in a dictionary," would be res...
Latest post: XnaUser wrote: That makes sense. I just didn't want to create an entirely new class that only contained a List just so it would work with Karvonite, but since it's just going from my game editor to the...
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