This sample demonstrates the use of the DXGI IDXGIDevice2::OfferResources and IDXGIDevice2::ReclaimResources APIs in a C++ app with DirectX.
Specifically, this sample covers:
- Offering texture resources when a Direct3D app is suspended
- Reclaiming texture resources when a Direct3D app is resumed
This sample is written in C++ and requires some experience with DirectX programming.
For more info about the concepts and APIs demonstrated in this sample, see the following topics:
To obtain an evaluation copy of Windows 8.1, go to Windows 8.1.
To obtain an evaluation copy of Microsoft Visual Studio 2013, go to Visual Studio 2013.
Note For Windows 8 app samples, download the Windows 8 app samples pack. The samples in the Windows 8 app samples pack will build and run only on Microsoft Visual Studio 2012.
Related topics
Operating system requirements
| Client | |
|---|---|
| Server |
Build the sample
- Start Visual Studio 2013 and select File > Open > Project/Solution.
- Go to the directory in which you unzipped the sample. Go to the directory named for the sample, and double-click the Visual Studio 2013 Solution (.sln) file.
- Press F7 or use Build > Build Solution to build the sample.
Run the sample
To debug the app and then run it, press F5 or use Debug > Start Debugging. To run the app without debugging, press Ctrl+F5 or use Debug > Start Without Debugging.