Controllable Textured 3D Cube (Silverlight)

This sample constructs a 3D cube using Silverlight, applies a texture to it, and wires up standard Silverlight UI elements to control the pitch, yaw, and roll of the cube in real-time. If updating the shader (*.hlsl) code, run CompileShaders.bat (with DirectX SDK installed) to

C# (358.9 KB)
6,120 times
Add to favorites
E-mail Twitter Digg Facebook