Controllable Textured 3D Cube (Silverlight)

This sample constructs a 3D cube using Silverlight, applies a texture to it, and wires up standard Silverlight UI elements to control the pitch, yaw, and roll of the cube in real-time. If updating the shader (*.hlsl) code, run CompileShaders.bat (with DirectX SDK installed) to

C# (358.9 KB)
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