HLSL Shader Build Task

This solution is a build task which adds the ability to compile HLSL files referenced in MSBuild projects. Integrates with Visual Studio to make compiling shaders seamless.

C++ (8.3 MB)
 
 
 
 
 
3.7 Star
(3)
5,593 times
Add to favorites
6/25/2011
E-mail Twitter del.icio.us Digg Facebook

Solution explorer

C++
#include "stdafx.h"

using namespace System;
using namespace System::Reflection;
using namespace System::Runtime::CompilerServices;
using namespace System::Runtime::InteropServices;
using namespace System::Security::Permissions;

//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly:AssemblyTitleAttribute("ShaderBuildTask")];
[assembly:AssemblyDescriptionAttribute("")];
[assembly:AssemblyConfigurationAttribute("")];
[assembly:AssemblyCompanyAttribute("Microsoft Corporation")];
[assembly:AssemblyProductAttribute("ShaderBuildTask")];
[assembly:AssemblyCopyrightAttribute("Copyright (c) Microsoft 2008")];
[assembly:AssemblyTrademarkAttribute("")];
[assembly:AssemblyCultureAttribute("")];

//
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the value or you can default the Revision and Build Numbers
// by using the '*' as shown below:

[assembly:AssemblyVersionAttribute("1.0.3072.18169")];

[assembly:ComVisible(false)];

[assembly:CLSCompliantAttribute(true)];

[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];