HLSL Shader Build Task

This solution is a build task which adds the ability to compile HLSL files referenced in MSBuild projects. Integrates with Visual Studio to make compiling shaders seamless.

C++ (8.3 MB)
 
 
 
 
 
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6/25/2011
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShaderBuildTask", "ShaderBuildTask\ShaderBuildTask.vcxproj", "{46A434B2-F8F5-48B4-9FD8-3203BAB4BFE4}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "ShaderBuildTaskSetup", "ShaderBuildTaskSetup\ShaderBuildTaskSetup.vdproj", "{A9A37B0E-C8CA-4E77-A153-476026B2B862}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{46A434B2-F8F5-48B4-9FD8-3203BAB4BFE4}.Debug|Win32.ActiveCfg = Debug|Win32
		{46A434B2-F8F5-48B4-9FD8-3203BAB4BFE4}.Debug|Win32.Build.0 = Debug|Win32
		{46A434B2-F8F5-48B4-9FD8-3203BAB4BFE4}.Release|Win32.ActiveCfg = Release|Win32
		{46A434B2-F8F5-48B4-9FD8-3203BAB4BFE4}.Release|Win32.Build.0 = Release|Win32
		{A9A37B0E-C8CA-4E77-A153-476026B2B862}.Debug|Win32.ActiveCfg = Debug
		{A9A37B0E-C8CA-4E77-A153-476026B2B862}.Release|Win32.ActiveCfg = Release
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal