HLSL Shader Build Task

This solution is a build task which adds the ability to compile HLSL files referenced in MSBuild projects. Integrates with Visual Studio to make compiling shaders seamless.

C++ (8.3 MB)
 
 
 
 
 
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6/25/2011
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="ShaderBuildTask"
	ProjectGUID="{46A434B2-F8F5-48B4-9FD8-3203BAB4BFE4}"
	RootNamespace="ShaderBuildTask"
	Keyword="ManagedCProj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			CharacterSet="1"
			ManagedExtensions="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft DirectX SDK (November 2007)\Include&quot;"
				PreprocessorDefinitions="WIN32;_DEBUG"
				RuntimeLibrary="3"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="d3dx9_static.lib"
				LinkIncremental="2"
				AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft DirectX SDK (November 2007)\Lib\x86&quot;"
				GenerateDebugInformation="true"
				AssemblyDebug="1"
				TargetMachine="1"
				KeyFile="$(InputDir)\ShaderBuildTaskStrongNameKey.snk"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			CharacterSet="1"
			ManagedExtensions="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft DirectX SDK (November 2007)\Include&quot;"
				PreprocessorDefinitions="WIN32;NDEBUG"
				RuntimeLibrary="2"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="d3dx9_static.lib"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				TargetMachine="1"
				KeyFile="ShaderBuildTaskStrongNameKey.snk"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
		<AssemblyReference
			RelativePath="System.dll"
			AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
			MinFrameworkVersion="131072"
		/>
		<AssemblyReference
			RelativePath="System.Data.dll"
			AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
			MinFrameworkVersion="131072"
		/>
		<AssemblyReference
			RelativePath="System.XML.dll"
			AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
			MinFrameworkVersion="131072"
		/>
		<AssemblyReference
			RelativePath="Microsoft.Build.Framework.dll"
			AssemblyName="Microsoft.Build.Framework, Version=3.5.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
			MinFrameworkVersion="131072"
		/>
		<AssemblyReference
			RelativePath="Microsoft.Build.Utilities.v3.5.dll"
			AssemblyName="Microsoft.Build.Utilities.v3.5, Version=3.5.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
			MinFrameworkVersion="196613"
		/>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\AssemblyInfo.cpp"
				>
			</File>
			<File
				RelativePath=".\ShaderBuildTask.cpp"
				>
			</File>
			<File
				RelativePath=".\Stdafx.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\resource.h"
				>
			</File>
			<File
				RelativePath=".\ShaderBuildTask.h"
				>
			</File>
			<File
				RelativePath=".\Stdafx.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
			<File
				RelativePath=".\app.ico"
				>
			</File>
			<File
				RelativePath=".\app.rc"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\ShaderBuildTaskStrongNameKey.snk"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>