This sample demonstrates how to query audio effects on render and capture audio devices and how to monitor changes with the audio effects.
Specifically, this sample shows how to:
- Enumerate audio devices on the system.
- Monitor and query audio effects on render devices.
- Monitor and query audio effects on capture devices.
Here are some of the key API used in this sample.
- AudioCaptureEffectsManager
- AudioRenderEffectsManager
- AudioProcessing
- AudioRenderCategory
- MediaCategory
- MediaDevice
- DeviceInformationCollection
To obtain an evaluation copy of Windows 8.1, go to Windows 8.1.
To obtain an evaluation copy of Microsoft Visual Studio 2013, go to Visual Studio 2013.
Note For Windows 8 app samples, download the Windows 8 app samples pack. The samples in the Windows 8 app samples pack will build and run only on Microsoft Visual Studio 2012.
Related topics
Operating system requirements
| Client | |
|---|---|
| Server |
Build the sample
- Start Visual Studio 2013 and select File > Open > Project/Solution.
- Go to the directory in which you unzipped the sample. Go to the directory named for the sample, and double-click the Visual Studio 2013 Solution (.sln) file.
- Press F7 or use Build > Build Solution to build the sample.
Run the sample
To debug the app and then run it, press F5 or use Debug > Start Debugging. To run the app without debugging, press Ctrl+F5 or use Debug > Start Without Debugging.