This sample shows how to use Direct2D to render and animate a Direct2D primitive along a spiral path.
These topics provide more info about the feature areas used in this sample:
- Direct2D, which you use to render the primitives.
- DXGI, which is you use display rendered content to the CoreWindow.
- Windows Imaging Component, which you use to load, scale, and convert the images.
Some of the APIs used in this sample are:
- The ID2D1GeometrySink::AddArc method, which you use to create the spiral path the primitive travels along in the animation.
- The Windows::UI::Core::CoreWindow class, which encapsulates the Window and handles the display of the content.
- The ID2D1DeviceContext interface, which performs the rendering.
- The IDXGIFactory2::CreateSwapChainForCoreWindow method to create a swap chain that allows Direct2D to interact with the CoreWindow.
To obtain an evaluation copy of Windows 8.1, go to Windows 8.1.
To obtain an evaluation copy of Microsoft Visual Studio 2013, go to Visual Studio 2013.
Note For Windows 8 app samples, download the Windows 8 app samples pack. The samples in the Windows 8 app samples pack will build and run only on Microsoft Visual Studio 2012.
- Windows 8 app samples
- Windows Imaging Component
Operating system requirements
Build the sample
- Start Visual Studio 2013 and select File > Open > Project/Solution.
- Go to the directory in which you unzipped the sample. Go to the directory named for the sample, and double-click the Visual Studio 2013 Solution (.sln) file.
- Press F7 or use Build > Build Solution to build the sample.
Run the sample
To debug the app and then run it, press F5 or use Debug > Start Debugging. To run the app without debugging, press Ctrl+F5 or use Debug > Start Without Debugging.