This sample demonstrates touch and mouse navigation of a 3-D environment in a C++ app with Direct3D.
Specifically, this sample provides:
- The implementation of a touch (or mouse) virtual joystick, in the lower-left corner of the screen, that controls movement of the viewer
- The implementation of touch (or mouse) drag controls to steer the viewing direction (as in typical 3-D first person game; the W, A, S, and D keys are also enabled for movement)
This sample is written in C++ and requires some experience with graphics programming and DirectX.
For more info about the concepts and APIs demonstrated in this sample, see these topics:
- Working with input and controls in your DirectX game
- Create an app using DirectX
- Direct3D 11 graphics
- Windows.UI.Core
To obtain an evaluation copy of Windows 8.1, go to Windows 8.1.
To obtain an evaluation copy of Microsoft Visual Studio 2013, go to Visual Studio 2013.
Note For Windows 8 app samples, download the Windows 8 app samples pack. The samples in the Windows 8 app samples pack will build and run only on Microsoft Visual Studio 2012.
Related topics
Operating system requirements
| Client | |
|---|---|
| Server |
Build the sample
- Start Visual Studio 2013 and select File > Open > Project/Solution.
- Go to the directory in which you unzipped the sample. Go to the directory named for the sample, and double-click the Visual Studio 2013 Solution (.sln) file.
- Press F7 or use Build > Build Solution to build the sample.
Run the sample
To debug the app and then run it, press F5 or use Debug > Start Debugging. To run the app without debugging, press Ctrl+F5 or use Debug > Start Without Debugging.