This sample demonstrates video playback using the MediaEngine API in a native C++ app.

Specifically, this sample shows how to enable the user to:

Please note that IMFMediaEngine API are not typically called directly to playback audio and video in a Windows Store app. Instead, the Windows Runtime Windows.Media API are typically used. For more information on playing media using the Windows.Media API, see HTML media playback sample, XAML media playback sample and the Adding multimedia documentation.

For more information about building Windows Store apps in C++ ,see the Roadmap for apps using C++.

To obtain an evaluation copy of Windows 8.1, go to Windows 8.1.

To obtain an evaluation copy of Microsoft Visual Studio 2013, go to Visual Studio 2013.

Note  For Windows 8 app samples, download the Windows 8 app samples pack. The samples in the Windows 8 app samples pack will build and run only on Microsoft Visual Studio 2012.

Related topics

Windows 8 app samples
Roadmaps
Adding multimedia
Designing UX for apps
Roadmap for apps using C++
Roadmap for apps using C# and Visual Basic
Roadmap for apps using JavaScript
Reference
IMFMediaEngine
IMFMediaEngine.Load
IMFMediaEngine.Play

Related technologies

Media Foundation

Operating system requirements

Client
Windows 8.1
Server
Windows Server 2012 R2

Build the sample

  1. Start Visual Studio 2013 and select File > Open > Project/Solution.
  2. Go to the directory in which you unzipped the sample. Go to the directory named for the sample, and double-click the Visual Studio 2013 Solution (.sln) file.
  3. Press F7 or use Build > Build Solution to build the sample.

Run the sample

To debug the app and then run it, press F5 or use Debug > Start Debugging. To run the app without debugging, press Ctrl+F5 or use Debug > Start Without Debugging.