Healthcare Prototype

Prototype of next generation healthcare application using WPF. A large codebase provided here with many interesting data visualization techniques.

C# (15.7 MB)
 
 
 
 
 
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3/1/2011
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C#
<Grid 
  x:Class="IdentityMine.Avalon.Controls.Rotater3DTransition"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Name="myRoot"
  Loaded="OnLoaded" ClipToBounds="False"
  >

  <Grid.Resources>

    <Storyboard x:Key="RotateStoryboard" CurrentStateInvalidated="OnRotateStoryboard" AccelerationRatio="0.5" DecelerationRatio="0.5">
      <ParallelTimeline  Storyboard.TargetName="MainRotation" Storyboard.TargetProperty="Angle" >
        <!-- This works in post Beta bits
        <DoubleAnimation From="{Binding ElementName=myRoot, Path=AngleRotateFrom}" To="{Binding ElementName=myRoot, Path=AngleRotateTo}" Duration="0:0:5"/>
        -->
        <DoubleAnimation From="0" To="180" Duration="0:0:2"/>
      </ParallelTimeline>
    </Storyboard>

    <Storyboard x:Key="ScaleXStoryboard" AccelerationRatio="0.5" DecelerationRatio="0.5">
      <ParallelTimeline  Storyboard.TargetName="MainScale" Storyboard.TargetProperty="ScaleX" >
        <DoubleAnimation From="0" To="0" Duration="0:0:2"/>
      </ParallelTimeline>
    </Storyboard>

    <Storyboard x:Key="ScaleYStoryboard" AccelerationRatio="0.5" DecelerationRatio="0.5">
      <ParallelTimeline  Storyboard.TargetName="MainScale" Storyboard.TargetProperty="ScaleY" >
        <DoubleAnimation From="0" To="0" Duration="0:0:2"/>
      </ParallelTimeline>
    </Storyboard>

    <Storyboard x:Key="TranslateXStoryboard" AccelerationRatio="0.5" DecelerationRatio="0.5">
      <ParallelTimeline  Storyboard.TargetName="MainTranslate" Storyboard.TargetProperty="OffsetX" >
        <DoubleAnimation From="0" To="0" Duration="0:0:2"/>
      </ParallelTimeline>
    </Storyboard>

    <MeshGeometry3D x:Key="PlaneMeshTop"
            Positions="-1 -1 0  1 -1 0  -1 1 0  1 1 0"
            Normals="0 0 1  0 0 1  0 0 1  0 0 1"
            TextureCoordinates="0 1  1 1  0 0  1 0"
            TriangleIndices="0 1 2  1 3 2" />

    <MeshGeometry3D x:Key="PlaneMeshBottom"
          Positions="-1 -1 0  1 -1 0  -1 1 0  1 1 0"
          Normals="0 0 1  0 0 1  0 0 1  0 0 1"
          TextureCoordinates="0 1  1 1  0 0  1 0"
          TriangleIndices="0 1 2  1 3 2" />


    <DiffuseMaterial x:Key="MeshMaterial">
      <DiffuseMaterial.Brush>
        <RadialGradientBrush >
          <GradientBrush.GradientStops>
            <GradientStopCollection>
              <GradientStop Color="sc#1, 0.1, 0, 0" Offset="1"/>
              <GradientStop Color="sc#1, 1, 0.1, 0" Offset="0.5"/>
              <GradientStop Color="sc#1, 1, 1, 0.1" Offset="0"/>
            </GradientStopCollection>
          </GradientBrush.GradientStops>
        </RadialGradientBrush>
      </DiffuseMaterial.Brush>
    </DiffuseMaterial>


    <DiffuseMaterial x:Key="TransparentMaterial">
      <DiffuseMaterial.Brush>
        <SolidColorBrush Color="Transparent" />
      </DiffuseMaterial.Brush>
    </DiffuseMaterial>


  </Grid.Resources>

  <Viewport3D Name="myViewport3D"  ClipToBounds="False" >
    <Viewport3D.Camera>
      <PerspectiveCamera 
      Position="0,0,1.73" 
      LookDirection="0,0,-1"
      UpDirection="0,1,0"
      NearPlaneDistance="0.25"
      FarPlaneDistance="20"
      FieldOfView="45" />
    </Viewport3D.Camera>
    <Viewport3D.Children>
      <ModelVisual3D>

        <!-- Trackball uses this transform -->
        <ModelVisual3D.Transform>
          <Transform3DGroup>
            <Transform3DGroup.Children>
              <Transform3DCollection >

                <ScaleTransform3D ScaleX="1" ScaleY="1"  ScaleZ="1" />
                <RotateTransform3D>
                  <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D Axis="0 1 0" Angle="0" />
                  </RotateTransform3D.Rotation>
                </RotateTransform3D>
                <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" />

              </Transform3DCollection>
            </Transform3DGroup.Children>
          </Transform3DGroup>
        </ModelVisual3D.Transform>

        <ModelVisual3D.Content>

          <Model3DGroup >
            <Model3DGroup.Transform>
              <Transform3DGroup>
                <Transform3DGroup.Children>
                  <Transform3DCollection >

                    <ScaleTransform3D x:Name="MainScale" ScaleX="1" ScaleY="1"  ScaleZ="1" />
                    <RotateTransform3D>
                      <RotateTransform3D.Rotation>
                        <AxisAngleRotation3D x:Name="MainRotation"  Axis="0 1 0" Angle="0" />
                      </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                    <TranslateTransform3D x:Name="MainTranslate" OffsetX="0" OffsetY="0" OffsetZ="0" />

                  </Transform3DCollection>
                </Transform3DGroup.Children>
              </Transform3DGroup>
            </Model3DGroup.Transform>

            <Model3DGroup.Children>

              <!-- Group Child 0 -->

              <Model3DGroup >
                <Model3DGroup.Transform>
                  <Transform3DGroup>
                    <Transform3DGroup.Children>
                      <Transform3DCollection >

                        <ScaleTransform3D ScaleX="1" ScaleY="1"  ScaleZ="1" />
                        <RotateTransform3D >
                          <RotateTransform3D.Rotation >
                            <AxisAngleRotation3D Axis="0 1 0" Angle="0" />
                          </RotateTransform3D.Rotation>
                        </RotateTransform3D>
                        <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" />

                      </Transform3DCollection>
                    </Transform3DGroup.Children>
                  </Transform3DGroup>
                </Model3DGroup.Transform>

                <Model3DGroup.Children>

                  <!-- Child 0 -->

                  <GeometryModel3D Geometry="{StaticResource PlaneMeshTop}" Material="{Binding ElementName=myRoot, Path=FrontMaterial}">

                    <GeometryModel3D.Transform>
                      <Transform3DGroup>
                        <Transform3DGroup.Children>
                          <Transform3DCollection>

                            <ScaleTransform3D ScaleX="{Binding ElementName=myRoot, Path=ScaleX}" ScaleY="{Binding ElementName=myRoot, Path=ScaleY}"  ScaleZ="1" />
                            <RotateTransform3D>
                              <RotateTransform3D.Rotation>
                                <AxisAngleRotation3D Axis="0 1 0" Angle="0" />
                              </RotateTransform3D.Rotation>
                            </RotateTransform3D>
                            <TranslateTransform3D OffsetX="{Binding ElementName=myRoot, Path=TranslateX}" OffsetY="{Binding ElementName=myRoot, Path=TranslateY}" OffsetZ="0" />

                          </Transform3DCollection>
                        </Transform3DGroup.Children>
                      </Transform3DGroup>
                    </GeometryModel3D.Transform>
                  </GeometryModel3D>


                  <!-- Child 1 -->

                  <GeometryModel3D Geometry="{StaticResource PlaneMeshBottom}" Material="{Binding ElementName=myRoot, Path=BackMaterial}">
                    <GeometryModel3D.Transform>
                      <Transform3DGroup>
                        <Transform3DGroup.Children>
                          <Transform3DCollection>

                            <ScaleTransform3D ScaleX="{Binding ElementName=myRoot, Path=ScaleXBack}" ScaleY="{Binding ElementName=myRoot, Path=ScaleYBack}"  ScaleZ="1" />
                            <RotateTransform3D>
                              <RotateTransform3D.Rotation>
                                <AxisAngleRotation3D Axis="0 1 0" Angle="180" />
                              </RotateTransform3D.Rotation>
                            </RotateTransform3D>
                            <TranslateTransform3D OffsetX="{Binding ElementName=myRoot, Path=TranslateXBack}" OffsetY="{Binding ElementName=myRoot, Path=TranslateYBack}" OffsetZ="0" />

                          </Transform3DCollection>
                        </Transform3DGroup.Children>
                      </Transform3DGroup>
                    </GeometryModel3D.Transform>
                  </GeometryModel3D>

                </Model3DGroup.Children>
              </Model3DGroup>

              <!-- Group Child 1 -->

              <Model3DGroup >
                <Model3DGroup.Transform>
                  <Transform3DGroup>
                    <Transform3DGroup.Children>
                      <Transform3DCollection >

                        <ScaleTransform3D ScaleX="1" ScaleY="1"  ScaleZ="1" />
                        <RotateTransform3D >
                          <RotateTransform3D.Rotation >
                            <AxisAngleRotation3D Axis="0 1 0" Angle="0" />
                          </RotateTransform3D.Rotation>
                        </RotateTransform3D>
                        <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" />

                      </Transform3DCollection>
                    </Transform3DGroup.Children>
                  </Transform3DGroup>
                </Model3DGroup.Transform>

                <Model3DGroup.Children>

                  <AmbientLight Color="DarkGray"/>
                  <DirectionalLight Color="White" Direction="-1,-1,-1" />
                  <DirectionalLight Color="White" Direction="1,1,1" />

                </Model3DGroup.Children>
              </Model3DGroup>

            </Model3DGroup.Children>
          </Model3DGroup>

        </ModelVisual3D.Content>


      </ModelVisual3D>
    </Viewport3D.Children>
  </Viewport3D>

</Grid>