Monkeys Jumping - An (Incomplete) Kid's Game

This prototype of a kid's game was built using Expression Interactive Designer. It shows some simple uses of animation, hit testing and sound and is almost entirely built without code. In particular, it shows how to chain storyboards together to create extremely rudimentary game.

C# (3.5 MB)
 
 
 
 
 
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2/1/2011
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C#
#region Using directives

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Resources;
using System.Globalization;
using System.Windows;
using System.Runtime.InteropServices;

#endregion

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MonkeysJumping")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("MonkeysJumping")]
[assembly: AssemblyCopyright("Copyright @ Microsoft 2006")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set 
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>.  For example, if you are using US english
//in your source files, set the <UICulture> to en-US.  Then uncomment
//the NeutralResourceLanguage attribute below.  Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
    ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
    //(used if a resource is not found in the page, 
    // or application resource dictionaries)
    ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
    //(used if a resource is not found in the page, 
    // app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Revision and Build Numbers 
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]